“Playing to Win” gets a bad rap in larp. Larp is a cooperative act, where we gather and agree to a common story and context, and yes, competition gets in the way of that sometimes. Approaching a larp in a play to lose manner overcomes this, and is a valid (even encouraged) playstyle. But many larps, and Dystopia Rising in particular, are games, and games have optimal and suboptimal outcomes. So when you play a larp where you can “win” or “lose,” you have to understand the game and how it affects you.
Read MoreThe Contenders
If you pay attention to the politics of Requiem, you’ve probably heard someone mention “the Thirteen Families.” The problem: there aren’t Thirteen Families. The number shifts, and depends on how you count them… so we’ll just talk about Patron Families that exist right now. As of the summer of 2022, we have nine Patron Families - six Families with NPC Heads (Anastasia, Boonhelm, Molon, Volkov, Warren and Zodiac) and three with players leading them (Brokentooth, Devils and Lonely Streetz). So with only nine Patron Families, what happened to the other four, and where do we go from here?
Read MoreThe Dirtiest Word in Dystopia Rising
Before we talk about the dirtiest word in Dystopia Rising, let’s call out one other problematic larp behavior: splitting (also called black-white thinking). Splitting happens when we look at something as “all good” or “all bad” instead of realizing that the thing is actually a mix of both.
Read MoreMaking the Most of...
At Dystopia Rising, we spend a lot of time on our costumes, and they look great. We distress our jackets, sew all sorts of patches and accessories, and craft realistic boffer weapons. However, then we often pack those costumes into suitcases, cover our bunks in sleeping bags and spread out all sorts of non-genre items across our sleeping space.
Read MoreMaking the Most of... Mods
A Dystopia Rising game has many parts: the economy, roaming threats of zed and raiders, and persistent NPCs (or “Casted Characters”) to name a few. One staple of the Dystopia Rising experience are mods; short stories that typically last an hour or so, using the players on NPC shift.
Read MoreConfusing Calls, Made Simple, Part II
This is part of a series of articles that attempts to make some of the more confusing rules calls simple. In this one, we look at different ways to really incapacitate a character.
Read MoreWaiting In the Wings - What Comes Next
During our May event, you’re extremely likely to experience the conclusion of the Jones War and the end of the Anarchy (we say “extremely likely” because you can always throw us for a loop). But what about June? And our premier event in August, Honor’s Fall? Role-play is a collaborative activity, and both the storytellers and players should work together to guide the narrative. To do this, we want to talk about three things: steering, pacing, and agency.
Read MoreCulture Versus Rules
Dystopia Rising has a lot of rules. Most of these rules tell us how to play the game: everything from how to swing your boffer to how to make a Red Mist. But not all rules focus on game play - some rules help us come together as a group and play together. While the rules of the game are all written down (and most of them available for free), the rules of play are a bit more complex.
Read MoreHow To End A Story
Our May event, The Reckoning, concludes a plot arc that began in January. We’re very excited about what we have planned, including the final showdown with Jim Jones, and the return of Anton Anastasia. We’re extremely excited to see what our players do when he shows up. But as we prepare for the end of The Reckoning, we have to ask… how do we end a story in a larp?
Read MoreWhy Is Boffer Combat So Immersive?
A big appeal of Dystopia Rising is hitting your friends with foam swords. It’s a fun activity: if you hand non-larpers a bunch of foam swords, they’re probably going to start playing around and swing at each other without worrying about hit points or genre. However, it’s also a tremendous tool for immersion, and one often overlooked by larps with more expensive designs. Because combat is so hard to simulate, but so integral to many of our narratives, boffer larp offers immersion unrivaled by other forms of larp.
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